One of the fun things about old video games, besides their obvious nostalgia, is that some of the more popular games have been pried apart and tinkered with for years, leading to a lot of new ...
Developing fixed-point algorithm descriptions used to require tradeoffs between design functionality, modeling of numerical precision, and validation (simulation) speed. Now, a new class of C++ ...
Following Maker Faire, we’ve had a few days to poke around with Digilent’s 32-bit Arduino-compatible chipKIT boards and compiler. We have some initial performance figures to report, along with ...